I haven't bothered uploading the patch to the database because it's such a small and derivative change, not to mention one that was already achieved elsewhere. ![]() I just didn't feel like getting to the Bowyer fight for a screen cap.) (Technically this is a shot from the Japanese game, but I promise it works. If anyone wants to make the same changes:Ĭode Select Expand FF 7F 0C 00 52 4A 29 25 48 26 E3 11 07 49 63 44 00 20 3F 29 DB 1C D1 00 C1 08 Fortunately, the palettes remained static in location between the Japanese and North American ROMs, so I was able to replace them reasonably easily by working from giangurgolo's doc_palettes.txt. I did find the Super Mario RPG: PAL Version hack which seems to do this, but it also makes a number of other changes that went beyond what I was looking for, so I decided to see if I could replicate those minor changes myself, as the game's battle menus are a great candidate for de-borifying. I mean no offense to people who like them, but I'd prefer not to encounter them.īecause of this, I occasionally wonder if anyone's ever gone to the fairly pointless effort of replacing them with their more colorful counterparts. Nowadays I usually play US-NTSC games because nobody wants to play games in slow-mo, but then I'm disappointed any time that region's drab, uniform buttons appear. I'm Australian-born and most accustomed to the Japanese/European SNES coloring (blue, green, red, yellow) rather than the North American (lavender, purple).
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